Students in Years 7 and 8 displayed great enthusiasm when tasked with creating math games. The stipulation was to devise something unique without resorting to online resources, incorporating the concepts they had learned thus far.
While Year 7 students had the freedom to choose topics, Year 8 students were directed to either craft working models for learning algebra or design games involving algebraic manipulations. The outcome was impressive as Ahmed and Joel introduced 'Machess,' a mathematical chess game incorporating operations on numbers, and Jashwanth and Sirivarshini presented 'Math Tic Tac Toe,' requiring players to solve expressions to make a move.
One of the most favored games was 'Geo-Uno cards,' testing understanding of polygons, expertly executed by Swara and Evania. They even designed the cards with an app, showcasing a professional touch. 'Mathopoly,' devised by Riya and Varunika, featured a board and story sums, adding an interesting twist. Yuvaan introduced a challenging 'Treasure Chest' game using probability in 'Math Snakes and Ladders.'
For Year 8, Gitanjali and Aiera merged algebra with the Pythagoras theorem to create a working model. Shyam and Ishaan crafted an easy yet enjoyable 'Math Maze,' while Viti and Shashank introduced 'Math Algebraic Tambola.'
Nirek and Souradeep's car track game stood out for its unique idea and execution. The heart-stealer was the 'Cat-gebra Dressing Game,' allowing players to dress the cat based on simplified algebraic expressions created by Anahita and Aahaana of Year 8.
The students not only conceptualized these games but also executed them outstandingly. Each game featured rules, creative boards, and even printed pawns using the school's 3D printer. Students from Years 6, 9, and 10 were invited to play and provide feedback, all of which was appreciative.
Well done to the young creators of Valistus!